Thursday, July 18, 2013

Review: D-Arts Mewtwo

Introduction: Power.Wrath. Calamity. 

Mewtwo is the 150st Pokemon, and one of this reviewer's personal favorites. For those that played Pokemon Red and Blue, this was the Pokemon to have, and it was the most powerful. After six generations and countless endgame Pokemon, Mewtwo reigns supreme as the first Pokemon to get the D-Arts treatment. Is this genetic beast one to enter into YOUR collection? Read on and find out!

Box (5/5): Very space consensus and flashy, Mewtwo has a fantastic box. It is small enough to fit almost anywhere, yet it still looks fantastic, like other large boxes.

Sculpt (5/5):  Realistically, Mewtwo has a simple design., and the sculpt is very hard to mess up. It looks like Mewtwo! The body is made of hard plastic, though the tube on Mewtwo's head that connects to his back is made of a soft,  bendable plastic/rubber of some kind. It has a lot of give.

Paint(3/5): Mewtwo's paint is one of the aspects that hinders this figure in an attempt at being perfect. The paint looks chalky for the most part, and it tends to clump in some areas, such as the tail shown here. Not horrible, but could be done much better, considering Mewtwo's basic color scheme.

Articulation (4/5): Mewtwo's articulation is, surprisingly, great for a figure of this design. The head and neck are on ball joints, as are its fingers, wrists, shoulders, hips, and every tail segment.  Mewtwo also sports nifty bicep swivels and ankle swivels. Finally, elbow and knee hinges round off the joints. Unfortunately, though, due to the figure's design, it can be difficult to articulate great poses, though, luckily, an accessory helps fix this slight issue. Not perfect,but the articulation is fine.Read on in the Watch Out! section for the downside to some of the joints. 

Accessories (4/5): Mewtwo's accessories are just fine. It comes with a Pokeball base, two support arms, one claw, a Shadow Ball effects piece, an extra hand to support the Shadow Ball effects piece (which does not always work well enough), and a first production bonus of Mew! While everything here helps improve Mewtwo, the Shadow Ball included feels a tad lacking in appearance, being mostly flat, and Mew will not be included in future production runs of this figure. Luckily, the stand helps to balance Mewtwo and counteracts its horrible balancing issues.

WATCH OUT!: Mewtwo's hands like to pop out of their sockets. A lot. It can be difficult to get the right pose due to this, and what doesn't help is that its fingers like to pop out of their joints, too. Also, the tail suffers the same fate. 

In addition to this, Mewtwo also suffers from balancing issues that almost always require another method of support, either through the arm and claw supplied, or Mewtwo's tail. Given the design, though, this should be expected.

Overall (4/5): At the end of the day, Mewtwo is worth adding into one's collection if one likes the character. The paint issues are a bit bothersome at times, and the balancing issue can be bugging, but Mewtwo is still enjoyable.

It's face off time!

1 comment:

  1. I like the way how the neck is designed on, and the body is quite sturdy, except the wrists... Another great review on it :>